![]() The rest of the team is comprised of 10 units, which can range from melee-focused infantry to ranged units and beyond. ![]() Each team is led by a Captain character, Who is host to special abilities that can bolster the rest of one’s team and guide them toward certain strategies as the player sees fit. The game starts out like any other RTS, with players selecting a team of characters and units to work with during their match. ![]() In a gameplay session led by community manager Donya Abramo, some of Moonbreaker’s combat was put on full display to kick things off. ![]() We were fortunate enough to get a first look at said world via a digital preview event, and that half-decade of development looks to have been well spent. The end result is a game with the speed and graphical fidelity of a modern RTS but with the detailed lore and stylings of a clash of miniatures brought to life. The rest of the team at Unknown Worlds was quickly drawn into the idea, culminating in five years of development toward this idea and a brand new world surrounding it. The two shared a love for tabletop games and miniatures and wanted to create a video game that scratched the same itch as those two past times. Starting off its development shortly after the completion of Subnautica, the game was and is a passion project for Unknown Worlds‘ founder Charlie Cleveland and technical director Max McGuire. Regardless, few would have expected them to go with Moonbreaker, an ambitious turn-based strategy title that could rival Warhammer in its lore and creativity. After all, they had the funds, fan support, and the creative liberty to do whatever they’d like and to take it in whatever direction they saw fit. Given the success and prominence of Subnautica, it’s no surprise that Unknown Worlds Entertainment would have high aspirations for its next project.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |